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The, uh, discipline thread! - (*w*) |
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Shurikane Dim Panties As String

Joined: 24 Sep 2002 |
Posted: Wed Feb 12, 2003 11:43 am Post subject: |
Updates!
W00T! I now have over 155 different weapon designs, including WWII-style chain guns, extreme Uzis, scythes, claws, and buckshot machine guns!
W00t! The characters Multi-Type Mutant and Utility Android are taken off, to simplify gameplay. From now on, these two races will only be available to monsters.
W00T! There is now a projectile list. Basically, if you don't use the right bullets on your gun, it will do less damage. BUT, if you use special bullets, you can dish out more damage than normal!
W00T! There are now skill charts for classes, characters, and weapons. That means if you are a Loose DNA Mutant, Scavenger, and you like to use Gun type weapons, well, you'll have Loose DNA Mutant special skills, Scavenger special skills, and Gun special skills. Plus, there will be the A-Power Discipline skills on top of that. You'll have more possibilities for combos than a DoA character!!
W00T! The score system is completely wiped out. It's just too volatile.
W00T! I got my Concentra disciplines a little pieced up together, in a better way. Here's how they'll go:
WIND: Dishes out extreme damage, but it's all concentrated on one enemy.
FIRE: Good damage, and adds splash damage, so it's able to hit enemies that are bunched up together.
INSANITY: Good damage, and adds adverse effects like confusion and dizziness.
ICE: Great damage. Has more defense skills than the other disciplines.
EARTH: I didn't even start designing this one yet... :moo:
Anyways. Ideas are welcome!!  |
_________________ Gopher it.
"Remember when /b/ was good?"
"/b/ was never good." |
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Wins 24 - Losses 32 Level 8 |
EXP: 2375 HP: 2550
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STR: 1050 END: 750 ACC: 800 AGI: 600
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Graduate's Windbuster (Sword) (230 - 480) |
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Sciler Mistress

Age: 46 Gender:  Joined: 15 Sep 2002 |
Posted: Thu Feb 13, 2003 12:36 am Post subject: |
Kodi (cause tahts what Im always gonna call ya :p) if I were single, i would want to have your kids lol. You rock hard my friend |
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WoW - Gilneas server
A - Lixx (80) | Kahlanrahl (71) | Sci (74) | Lixxi (71) | Lixxia (51)
H - Sciler (35) | Lixxie (8 )
Is a cat durid for eat sum1's hed & stuf? OMG YES LOL! |
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Wins 1 - Losses 0 Level 3 |
EXP: 0 HP: 2125
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STR: 775 END: 675 ACC: 500 AGI: 750
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Cat-o-Nine-Tails (Sword) (215 - 345) |
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Sperrit Chosen of Earth

Gender:  Joined: 16 Oct 2002 |
Posted: Thu Feb 13, 2003 12:55 am Post subject: |
....
Shuri, you be a very lucky man.
And you also be very awsome with all these crazy things that make a game that you should get made and mass produced!
You rock!
Join the Fun  |
_________________ Kettle, Burden of Compassion, one of the Four Pans of the PO-pocalypse
Honor, Faith, Valor- The Code of the Darkenenvar |
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Wins 24 - Losses 16 Level 8 |
EXP: 1125 HP: 2460
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STR: 800 END: 830 ACC: 810 AGI: 760
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Terramyr (Sword) (300 - 380) |
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Shurikane Dim Panties As String

Joined: 24 Sep 2002 |
Posted: Thu Feb 13, 2003 9:19 am Post subject: |
Wow, a second person who wants my kid! Rev is still the most disturbing one, since he KNEW I was a dude!! :upsidedown: |
_________________ Gopher it.
"Remember when /b/ was good?"
"/b/ was never good." |
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Wins 24 - Losses 32 Level 8 |
EXP: 2375 HP: 2550
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STR: 1050 END: 750 ACC: 800 AGI: 600
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Graduate's Windbuster (Sword) (230 - 480) |
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Sciler Mistress

Age: 46 Gender:  Joined: 15 Sep 2002 |
Posted: Thu Feb 13, 2003 12:28 pm Post subject: |
Hey! I know you're a dude! :p
seems the old PSOW days are forgotten  |
_________________
WoW - Gilneas server
A - Lixx (80) | Kahlanrahl (71) | Sci (74) | Lixxi (71) | Lixxia (51)
H - Sciler (35) | Lixxie (8 )
Is a cat durid for eat sum1's hed & stuf? OMG YES LOL! |
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Wins 1 - Losses 0 Level 3 |
EXP: 0 HP: 2125
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STR: 775 END: 675 ACC: 500 AGI: 750
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Cat-o-Nine-Tails (Sword) (215 - 345) |
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Shurikane Dim Panties As String

Joined: 24 Sep 2002 |
Posted: Thu Feb 13, 2003 12:54 pm Post subject: |
Yeah, but you are different! You are a chick, a babe, a female, a WOMAN! Rev is a dude, a guy, a man, and me no want man-man action, no sir! :uhuh: |
_________________ Gopher it.
"Remember when /b/ was good?"
"/b/ was never good." |
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Wins 24 - Losses 32 Level 8 |
EXP: 2375 HP: 2550
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STR: 1050 END: 750 ACC: 800 AGI: 600
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Graduate's Windbuster (Sword) (230 - 480) |
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Sperrit Chosen of Earth

Gender:  Joined: 16 Oct 2002 |
Posted: Thu Feb 13, 2003 6:32 pm Post subject: |
Hey, he might have been in Bishonen mode, and you know that that get's a little crazy.
Join the Fun  |
_________________ Kettle, Burden of Compassion, one of the Four Pans of the PO-pocalypse
Honor, Faith, Valor- The Code of the Darkenenvar |
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Wins 24 - Losses 16 Level 8 |
EXP: 1125 HP: 2460
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STR: 800 END: 830 ACC: 810 AGI: 760
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Terramyr (Sword) (300 - 380) |
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Reverend I kin

Age: 41 Gender:  Joined: 21 Oct 2002 |
Posted: Thu Feb 13, 2003 7:02 pm Post subject: |
Blame is soley in the hands of bishie Rev for that one |
_________________ Pot, Burden of Dilligence, One of the Pans of the aPOcalypse
PONY's Preacher Man
Token Social Scientist
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Wins 90 - Losses 76 Level 13 |
EXP: 5863 HP: 2940
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STR: 900 END: 1020 ACC: 900 AGI: 880
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Ruler, the Fist of Mod (Mace) (400 - 460) |
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Sperrit Chosen of Earth

Gender:  Joined: 16 Oct 2002 |
Posted: Fri Feb 14, 2003 7:16 pm Post subject: |
Thought so. It's okay, Shuri! He's not after ya no more!
At least not until Bishi Rev comes back....
*looks at Calender*
*It's V-Day*
Uh oh....
RUN SHURI! RUN!!!!!!!!!!!!!!
Join the Fun  |
_________________ Kettle, Burden of Compassion, one of the Four Pans of the PO-pocalypse
Honor, Faith, Valor- The Code of the Darkenenvar |
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Wins 24 - Losses 16 Level 8 |
EXP: 1125 HP: 2460
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STR: 800 END: 830 ACC: 810 AGI: 760
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Terramyr (Sword) (300 - 380) |
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Shurikane Dim Panties As String

Joined: 24 Sep 2002 |
Posted: Mon Feb 17, 2003 11:40 am Post subject: |
SHIT!!! I had written out a huge update but the computer crashed...
Oh well, then I'll simply paste it two new Disciplines.
Discipline of Concentra Ice
Uses high-density water and ice to create strong attacks and provide medium protection. Attack-based.
Very strong against all fires.
Strong against all holies, love and mind.
Weak against all unholies, hate and soul.
Very weak against all ices.
General Skill // Attack Skill // Defense Skill // Attribute Skill // Support Skill
Icon Level Name Effect
1 Swing Damage Slightly increases all damage done by hand or weapon.
1 Shatter Damage Weapon or hand carries a charge of C.I. for one swing. A hit’s damage is increased moderately.
2 Warhead Damage Slightly increases all damage done by projectiles.
2 Fist Stabber Punches an enemy with fist area covered by C.I. spikes. Greatly increases the minimal damage of a non-weapon hit.
2 Stalagmites Swings hand or bladed weapon upwards with C.I. power. A series of ice stalagmites strikes forth at an angle like a bunch of missiles, dealing light damage.
3 Ice Shield Both arms are crossed over each other in front of user’s face, creating a C.I. shield, which lasts until hit. The user cannot attack while the shield is on.
3 Flare Shoots a harmless, bright blue and white C.I. ray upwards. Used as signal.
3 Ice Armor A weak C.I. shield is created all over the user. It lasts for one hit and slightly reduces received damage.
3 Freezer The next hit to be landed will freeze the target with light damage.
3 Stalactite Swings hand or bladed weapon downwards with C.I. power. A series of small ice stalactites erupt from the hand or weapon and deals moderate damage.
4 Natural Ice Each hand or weapon hit has a chance of freezing, from 10% to 25%.
4 Warhead Ice Each projectile hit has a chance of freezing, from 10% to 25%.
4 Ice Projectile The next projectile to be shot (except bows) will be made of ice.
4 Cold Circle By stabbing the ground with any weapon, a C.I. ring is sent around the user, freezing anyone close, with light damage.
4 Ice Buckler A strong C.I. shield is created on either arm of the user. It’s destroyed when hit.
5 Projection Ice A C.I. wave is sent towards one target. Distance and damage potential increases with skill mastery. Blast damage varies inversely with speed.
5 Stabbing Circle By stabbing the ground with any weapon, sixteen short-range C.I. spikes are sent around the user.
5 Sound Signal Generates a hissing sound. Used as signal.
5 Double Jump Creates a floating block of ice as the user jumps, allowing him to accomplish a second jump.
5 Warhead Zero Increases damage done by projectiles. Projectiles shot are also accompanied by several small C.I. spikes. Their number increases with skill mastery.
5 Cooldown Generates a wave of cold around the user, protecting him from heat and extinguishing fire.
5 Cold Armor A strong C.I. shield is created all over the user. It lasts for one hit and greatly reduces received damage, and can block weaker hits.
5 Steam The user’s body glows with the signature white and blue colos of Concentra Ice. The cold effect of this color combo repels enemies. Can be turned on and off at will.
5 Cold Body The user emits extremely cold air. Anyone who touches him receives damage and is frozen.
6 Black Ice Freezes the ground around the user. Everyone except the user will have less control over his movement.
6 Ice Spiral User spins around himself with hand or weapon extended. Stalacmites strike out of the ground as he spins, for heavy damage and freezing.
6 Wall A thick wall of ice forms in front of the user. Used to block choke points.
6 Sharp Tornado By stabbing the ground with any weapon, a tornado of ice spikes forms around the user, causing heavy damage to anyone hit.
6 Ice Ball By stabbing the ground with any weapon, a large C.I. bomb falls from the sky in direction of a nearby target, causing severe damage to the enemy, with freeze and dizziness.
6 Water Explosion By stabbing the ground with any weapon, C.I. power is used to create a water-based explosion. Pushes enemies away with moderate damage, confusion and
6 Shattering Blade The user’s weapon becomes covered in ice. The next hit to be landed will cause strong damage, freeze, confusion, dizziness, and slightly probable panic.
6 Ice Fire Projectile weapon can fire several C.I. bullet-spikes at the speed of a military machine gun. If a projectile is inside the gun, it will be fired too. If the weapon is a bow, the C.I. arrows must be fired manually. Lasts 6 seconds.
7 LOCKJAW The discipline’s signature skill. An upperswing motion is made with the hand or weapon, and a series of ice stalacmites will shoot out of the ground in direction of the swing, up to medium range. At the same time, ice stalactites strike down from the sky, shattering the stalagmites as they go. Anyone hit suffers freeze and extreme damage.
Discipline of Concentra Insanity
Uses high-power psychotic saturation techniques to generate confusion and brain damage. Attack-based.
Very strong against all mind, soul, illusion, and detection.
Strong against all holies.
Weak against all unholies.
Very weak against love, hate, light, darkness, and enhancement.
General Skill // Attack Skill // Defense Skill // Attribute Skill // Support Skill
Icon Level Name Effect
1 Swing Psyche Slightly increases all damage done by hand or weapon.
1 Insanity Damage Weapon or hand carries a charge of C.I. for one swing. A hit’s damage is increased moderately.
2 Warhead Psyche Slightly increases all damage done by projectiles.
2 Destabilizer Punch Punches an enemy with fist and forearm areas protected by C.I. energy. Greatly increases the minimal damage of a non-weapon hit and causes slight confusion.
2 Psycho Bomb Swings hand or bladed weapon upwards to lob a C.I. bomb towards a target.
3 Nerve Shield Both arms are crossed over each other in front of user’s face, creating a C.I. shield, which can last for up to one second.
3 Alarm Signal A siren is heard for one second. Used as signal.
3 Willpower Shield A weak C.I. shield is created all over the user. It lasts one second and slightly reduces received damage.
3 Delayed Insanity A C.I. blast follows a hand or weapon swing, with a delay of about one second. Causes moderate damage and confusion.
3 Saturation Bomb Swings hand or bladed weapon downwards, slamming a C.I. bomb to dizzy target with moderate damage.
4 Swing Crazy Slightly increases swing speed of hand and weapons.
4 Warhead Crazy Slightly increases speed of projectiles.
4 Saturation Slash A hand or weapon slash followed by a variable number of multi-directional C.I. waves. Damage is increased, and target is confused.
4 Ring of Chaos By stabbing the ground with any weapon, a C.I. wave is sent around the user, dizzying anyone close, with light damage.
4 Operator Shield A strong C.I. shield is created on either arm of the user. It lasts two seconds.
5 Projection Psycho A C.I. wave is sent towards one target. Distance and damage potential increases with skill mastery. Blast damage varies inversely with speed.
5 Starfish By stabbing the ground with any weapon, sixteen short-range C.I. projection waves are sent around the user, dealing moderate damage and causing confusion.
5 Alarm Panic A high-pitched, insane laugh is heard. Can cause panic among some enemies.
5 Insanity Jump The user’s legs are super powered, allowing him to accomplish a high jump. Jump power increases with skill mastery.
5 Warhead Psycho Projectile weapon can fire several C.I. bullets at the speed of a military machine gun. If a projectile is inside the gun, it will be fired too. If the weapon is a bow, the C.I. arrows must be fired manually. Lasts 10 seconds.
5 Re-Stabilize Removes any weak psychological adverse effects on the user.
5 Superwill Armor A C.I. shield is created all over the user. It lasts two seconds and greatly reduces received damage, and can block weaker hits.
5 Nerve The user’s body glows with the signature white and lavender colors of Concentra Insanity. The unnerving effect of this shade of green attracts attention from enemies and causes slight confusion at short range. Can be turned on and off at will.
5 Absolute Border Short-range C.I. blasts erupt from the user. Anyone who touches him receives damage and is dizzied.
6 Mad Dash Uses C.I. as thrust power to allow the user to run faster for 5 seconds. Speed increases with skill mastery.
6 Psycho Spiral User spins around himself with hand or weapon extended, sending a medium-range C.I. spiral wave around him.
6 No Man’s Land Anyone within 6 feet of the user is pushed back.
6 Absolute Psycho By stabbing the ground with any weapon, a C.I. tornado forms around the user, causing heavy damage and confusion to anyone hit.
6 Distance Scream A scream is heard some paces away. Used as distraction.
6 Borderline Rain By raising hand or weapon, a fountain of C.I. is generated, causing moderate damage, confusion and dizziness to enemies, and removing weak adverse psychological effects on teammates.
6 Psycho Strength Strongly increases the damage of any weapon for 5 seconds.
6 Projectile Illusion A projectile weapon will fire a flurry a harmless C.I. rays along with the real bullet. The real projectile causes more damage than normal.
7 THE PEAK The discipline’s signature skill. The user convulses in apparent pain, and then vomits three high-speed blasts of C.I., causing severe damage to anyone hit. Slightly hurts the user and causes dizziness on him. |
_________________ Gopher it.
"Remember when /b/ was good?"
"/b/ was never good." |
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Wins 24 - Losses 32 Level 8 |
EXP: 2375 HP: 2550
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STR: 1050 END: 750 ACC: 800 AGI: 600
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Graduate's Windbuster (Sword) (230 - 480) |
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