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Ultrawolf Mr. Roarke

Gender:  Joined: 04 Jul 2003 |
Posted: Sat Mar 06, 2004 9:42 pm Post subject: |
The battles are really fun. The first couple are easy enough so you can get used to the game mechanics and still win but they will make you work for it. The battles can range from 15-50 minutes depending on if you have some good draws and strategy. Hildebears=Game winning cards if played correctly. They have massive strength and hp. mediocre magic but at least they can use em. If you are a hunter you can multiequip weapons and attack with each one if you have enough points. You roll two dice at the beginning of your turn. The higher value is your Attack points and lower is defense points. Actions like attacking, moving and using action cards (ie spells primarily) or summoning creatures or equipping weapons. Arkz cant equip weapons but are able to use creatures. Each card has some yellow dots on it which indicate the cost to play. Each time you kill a creature or weapon of your opponents you gain a certain amount of exp added to your dice meter. When the meter fills you "level up" and you get a bonus to your dice roll. Certain matchs have special rules like a time limit but ive only had one time limit match so far. The arena you are fighting on has a BIG impact. Some levels might not have alot of space to move around or might have obstructions like rocks. You can combo cards too. When you win you recieve a ranking. Depending on the ranking you get more cards. If you lose you still gain cards but only a few. Rare cards are non-tradeable BUT the rares arent very hard to obtain. Ive already got a bunch of really cool rares. The cards have different rarities associated with them as well.I think it goes from least rare to rarest: N1 N2 N3 N4 R4 R3 R2 R1 E. E stands for event card which is obtained from the sonic team saves. I think there is also an S rank card but dont know for sure. And i cant stress enough I LOVE the story so far. The cutscenes are so fascinating. Overall the battles are really fun and seem fresh each time although they could potentially take a while which is good. |
_________________ Welcome... |
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Wins 115 - Losses 130 Level 17 |
EXP: 831 HP: 2800
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STR: 1000 END: 900 ACC: 1100 AGI: 1000
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Legacy (Shotgun) (400 - 550) |
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Afroforce Junior Otaku

Gender:  Joined: 16 Oct 2003 |
Posted: Sat Mar 06, 2004 10:12 pm Post subject: |
I've just gotten this game, Afro is currently...level 3, but it's all good.  |
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Razer 4934 5157 5662 5658

Gender:  Joined: 07 Oct 2002 |
Posted: Thu Mar 11, 2004 8:27 pm Post subject: |
So are the cards you get from the Sega saves really good? I'm wondering if they're good enough to warrant renting a game or two just to get the saves in place.
And what games besides anything Sonic?
Also, there are some cool wapers and stuff on the Sega PSO site
http://www.sega.com/gamesite/pso3card/content.html |
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Wins 91 - Losses 107 Level 15 |
EXP: 9225 HP: 2217
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STR: 443 END: 887 ACC: 1315 AGI: 1255
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Me Trusty Axe (Axe) (302 - 618) |
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Ultrawolf Mr. Roarke

Gender:  Joined: 04 Jul 2003 |
Posted: Thu Mar 11, 2004 9:05 pm Post subject: |
Razer wrote: | So are the cards you get from the Sega saves really good? I'm wondering if they're good enough to warrant renting a game or two just to get the saves in place.
And what games besides anything Sonic?
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Beat Card: Sonic Heroes
Clippen Card: Billy Hatcher
Halloween Rappy Card: Sonic Heroes
Madam's Umbrella Card: Sonic Mega Collection
Nano Dragon Card: PSO Ep I & II
Rage Card: Sonic Adveture 2 Battle
Sange Card: Sonic Adventure DX
Sonic Knuckle Card: Sonic Heroes
Ok i dont have all of these saves but i did get the Beat, HaloRappy, Nano Dragon, Rage, and Sonic Knuckle Card.
Beat adds a big chunk of strength to your characters +5 (thats alot!) But you roll a dice and you lose that much exp but i think its just cut from what you would have gained from that creature if you kill it. Like say you rolled a 2 and you would have gained 1 exp you would just get no exp. Exp is what you use to fill up the Dice bonus meter. Overall a really good card
Halorappy is a very nice creature card. It cant use normal techniques BUT it does have high tp (5 which is pretty good) Its strength is 4 (pretty nice) and it has 6 hp. Plus it has an ability called contact halfguard which means it takes 1/2 damage from physical attacks (VERY nice ability). And best of all is that it is relatively cheap to play.
Nanodragon=TANK. 18 hp! 4 strength. 2 tp. It has an ability called flight which means it can pass over occupised spaces. (normally you would have to go around) Best of all is that it has an amazing ability where if nano dragon destroys a card then its strength goes up by one permanently. if you play this card carefully you can end the game with it. Ive gotten its strength up to 18 before. Its insane!
Rage is an action card that grants the nano dragon ability where if the attack destroys a card then its strength goes up by one. Its pretty good since its really cheap to play. But since its an action card it gets used up and you dont have the rage ability every turn, just that one attack.
The sonic knucles are alright. they are an equip card so hunter only. 5 hp and no added strength so its gonna use your hunter's base strength. it has an odd ability: Roll 4 or lower after an attack to return this card to your hand. Roll 5 or higher to return an opponent Field Character to the opponent's hand. (If 6 or more cards are already on hand, it move to the discard pile.) No effect on story Characters.
You CAN get nano dragon through boosters but its gonna be a long while since rares are based off your Clevel. (you gain some experience points after you win each match. the higher level you are the better rares you can get)
Most of the others however are marked with E rarity meaning they can only be obtained this way.
check pso-world.com for the other Event cards. |
_________________ Welcome... |
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Wins 115 - Losses 130 Level 17 |
EXP: 831 HP: 2800
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STR: 1000 END: 900 ACC: 1100 AGI: 1000
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Legacy (Shotgun) (400 - 550) |
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Terin Huzzah!

Gender:  Joined: 27 Oct 2003 |
Posted: Sun Mar 14, 2004 8:38 pm Post subject: |
I'm getting the game tonight!!  |
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Wins 41 - Losses 57 Level 10 |
EXP: 4282 HP: 2330
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STR: 850 END: 740 ACC: 1000 AGI: 710
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Magnificent Mace of 1000 Misses (Mace) (370 - 400) |
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Ultrawolf Mr. Roarke

Gender:  Joined: 04 Jul 2003 |
Posted: Sun Mar 14, 2004 10:28 pm Post subject: |
Ok ive beaten Arks and im at the morgue invasion of Hunter side. Ive got a KICKASS Arkz Deck with Chaos Sorcerors, Red Slimes (omg cheap!), and dimenions. with ruin darkness, rich, lots of guard cards and tech cards. Oh and who can forget Dark belras (in there until i can get an indi or two). I threw in 2 Baranz as well. Cuz you know they rock. |
_________________ Welcome... |
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Wins 115 - Losses 130 Level 17 |
EXP: 831 HP: 2800
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STR: 1000 END: 900 ACC: 1100 AGI: 1000
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Legacy (Shotgun) (400 - 550) |
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Terin Huzzah!

Gender:  Joined: 27 Oct 2003 |
Posted: Mon Mar 15, 2004 10:15 am Post subject: |
I can't get my broadband to work with my GC..
-T |
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Wins 41 - Losses 57 Level 10 |
EXP: 4282 HP: 2330
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STR: 850 END: 740 ACC: 1000 AGI: 710
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Magnificent Mace of 1000 Misses (Mace) (370 - 400) |
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Razer 4934 5157 5662 5658

Gender:  Joined: 07 Oct 2002 |
Posted: Mon Mar 15, 2004 4:38 pm Post subject: |
Ultrawolf, you rock! I've actually had the game for a few days now but have yet to play in a battle (work sucks) but I'm going to keep in mind what you've said here. I'll go it without any saves since I'm not gonna rent just for the cards. Thanks. |
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Wins 91 - Losses 107 Level 15 |
EXP: 9225 HP: 2217
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STR: 443 END: 887 ACC: 1315 AGI: 1255
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Me Trusty Axe (Axe) (302 - 618) |
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Ultrawolf Mr. Roarke

Gender:  Joined: 04 Jul 2003 |
Posted: Mon Mar 15, 2004 9:37 pm Post subject: |
Ok check this out ive developed my own version of the machine deck thats oh so popular these days.
note: Assist cards are like action cards but last for a certain amount of turns or forever depending on the card. Think of them like global enchantments in MTG. They last until they are overridden or the effect wears out. You can have one on each player. You choose which player to put the assist card on.
Ok so ive a developed a little invincibility combo....and it works!
Normally when Arkz get hit they take damage to their health unlike hunters where you have to destroy their equipment to attack their health. BUT you can play creatures that have the Guard Creature Ability. Say i play a pan arms which has 6 health i believe. It also has guard creature ability. Lets say you attack me because im right next to you. I dont have any guard cards so i take full damage. BUT since i have a guard creature it takes the damage instead of me. Nice huh? Well there is a card called Baranz (remember the Tank things in mines? This is the ultimate mode version of that) It has 11 health. It is a guard creature. Its strength is equal to its maximum health minus its current health. Ie lets say its got 5 health left. 11-5=6 strength. So the more damage it takes the stronger it gets right? Since its a guard creature itll take damage that WOULD have gone to me thus making it stronger. But eventually it will die right?
Thats where an assist card called Immortality comes into play. Immortality makes it so that if a card's health drops to 0 it does not get destroyed, but it does not affect story characters. This card lasts for four turns
So lets take my damaged baranz again. Its got 5 health left. Lets say you attack it for 5. Normally it would have died BUT with immortality you just made it the strongest it can be at 11 strength. Now with 3 immortalities in my deck i figure i can discard like crazy to get another one before the old one wears out. After all theres only 30 cards in a deck. Now this makes me invincible and allows my baranz to go unchecked as it annhiliates with its super strength. Now to top it off i add some action cards that make a move piercing so that it if im against a hunter my baranz can attack his health directly. Bam in two turns or less that match is OVER.
Now another strategy im gonna put in here. Is the sinow beats. They cost 2 so you could potentially have 4 of them out but since you can only have 3 of a card in your deck you would have 3 out. Now the great thing about these guys are that they have the slime's ability where if you play one you can play all other sinow beats for 0 cost. Also they have double strike meaning they attack twice. Normally they only have 2 strength so it would do 4 damage total with double strike. BUT im adding these assist cards called mine brightness. All mine type creatures (sinow beats, gilchich, baranz etc) Gain 2 extra strength for 4 turns. Now with Immortality and a bunch of free sinow beats that attack for 8 damage a piece. I can tear you apart rather quickly. Me and a friend are going to try to make these machine decks so that we can unleash 6 sinows for the price of 1. Its utter madness! |
_________________ Welcome... |
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Wins 115 - Losses 130 Level 17 |
EXP: 831 HP: 2800
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STR: 1000 END: 900 ACC: 1100 AGI: 1000
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Legacy (Shotgun) (400 - 550) |
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Razer 4934 5157 5662 5658

Gender:  Joined: 07 Oct 2002 |
Posted: Tue Mar 16, 2004 10:39 am Post subject: |
Well I have like 4 battles under my belt so I doubt I'll be getting any of those cards anytime soon but I gotta say you've been a busy little bee...er, Wolf. LOL
This game is hot. I'm seriously considering getting the modem but not til I can get PSo cheap so at least my hunter's license is worth it (and I get a deck that'll keep me from getting my ass stomped to wine).
So who else has this game, fellow PO? |
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Wins 91 - Losses 107 Level 15 |
EXP: 9225 HP: 2217
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STR: 443 END: 887 ACC: 1315 AGI: 1255
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Me Trusty Axe (Axe) (302 - 618) |
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