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What DnD character are you? |
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feign Senior Otaku

Gender:  Joined: 31 Jan 2007 |
Posted: Wed Jan 30, 2008 5:24 pm Post subject: |
Al the DLOE wrote: | I Am A: Lawful Evil Human Ranger/Cleric (2nd/2nd Level) |
Holy crap that sounds like a scary combination...
GAAZ wrote: | 129 questions? F that! |
They're small questions... Besides, you're just afraid you'll get a chaotic evil level 1 gnomish barbarian.  |
_________________ All that is born dies,
All that is planned fails,
All that is built crumbles,
And that is beautiful. |
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Godwyn Senior Otaku

Gender:  Joined: 25 Oct 2004 |
Posted: Thu May 15, 2008 11:31 pm Post subject: |
I Am A: Lawful Good Human Wizard/Sorcerer (2nd/2nd Level)
Ability Scores:
Strength-12
Dexterity-16
Constitution-14
Intelligence-18
Wisdom-18
Charisma-14
Alignment: Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Secondary Class: Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
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_________________ Monkey of Teh slack!
Hokey religions are no match for a good blaster at yer side, kid!-Liska, http://mynarskiforest.purrsia.com/
Togateiru Fohku Kohgeki!!!-Elliot http://www.elgoonishshive.com/
I'm voting for WotC. They have the rhetorical advantage, obviously.-Shandriz |
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Wins 12 - Losses 9 Level 6 |
EXP: 1188 HP: 2090
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STR: 680 END: 705 ACC: 730 AGI: 885
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Tae'elwyn (Sword) (252 - 398) |
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Kudasai Hiroki Have you seen my mind? I seem to have lost it.

Gender:  Joined: 23 Dec 2005 |
Posted: Sun May 18, 2008 4:36 am Post subject: |
You Are A:
Neutral Good Human Druid (5th Level)
Ability Scores:
Strength- 15
Dexterity- 14
Constitution- 13
Intelligence- 15
Wisdom- 14
Charisma- 13
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
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Web page and journal code: Copy and paste the following:
I Am A: Neutral Good Human Druid (5th Level)
Ability Scores:
Strength-15
Dexterity-14
Constitution-13
Intelligence-15
Wisdom-14
Charisma-13
Alignment: Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast. |
_________________

I have powers pinto beans can only dream of!!! |
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Wins 56 - Losses 47 Level 12 |
EXP: 7640 HP: 2590
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STR: 850 END: 870 ACC: 840 AGI: 1040
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Shinjiru (Sword) (270 - 560) |
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BWS-1 Otaku Lord

Gender:  Joined: 25 Sep 2002 |
Posted: Sun May 18, 2008 1:58 pm Post subject: |
I Am A: True Neutral Human Fighter/Rogue (2nd/2nd Level)
Ability Scores:
Strength-17
Dexterity-18
Constitution-13
Intelligence-13
Wisdom-15
Charisma-16
Alignment: True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary Class: Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
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_________________
KENYA BELEIVE IT!
Q:What year were you born?
A: Yeah.
W.-A. (-workaholics-anonymous-) |
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Wins 60 - Losses 39 Level 12 |
EXP: 5439 HP: 2403
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STR: 801 END: 801 ACC: 999 AGI: 999
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BWS-1 (Sword) (415 - 415) |
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Therin Gloompf. Iggle!

Gender:  Joined: 24 Sep 2002 |
Posted: Tue Jun 03, 2008 6:33 pm Post subject: |
I Am A: True Neutral Human Sorcerer (3rd Level)
Ability Scores:
Strength-10
Dexterity-14
Constitution-13
Intelligence-15
Wisdom-15
Charisma-12
Alignment: True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
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_________________ http://images.ucomics.com/comics/ga/2005/ga051225.gif
http://kevan.org/johari?name=Therin |
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Wins 45 - Losses 36 Level 10 |
EXP: 6251 HP: 2600
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STR: 950 END: 825 ACC: 825 AGI: 800
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Gray Matter (Gun) (240 - 530) |
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KiSin Reality's Exiled

Gender:  Joined: 12 Oct 2004 |
Posted: Sat Nov 22, 2008 3:30 pm Post subject: |
I Am A: True Neutral Human Ranger (1st Level)
Ability Scores:
Strength-11
Dexterity-13
Constitution-14
Intelligence-13
Wisdom-14
Charisma-14
Alignment: True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
1 elf and 1 gnome. Everyone else so far is a human!
And somehow, I made ranger. |
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Wins 108 - Losses 113 Level 17 |
EXP: 9551 HP: 2300
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STR: 900 END: 700 ACC: 1250 AGI: 1250
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Kage Boken (Sword) (390 - 590) |
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