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graphic Quake Wars: 7 fps. lag spikes. loading of doom. you name it. graphic
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BWS-1
Otaku Lord



Gender: Gender:Male
Joined: 25 Sep 2002
PostPosted: Mon Oct 29, 2007 6:33 pm    Post subject: Quake Wars: 7 fps. lag spikes. loading of doom. you name it.

''(...) regardless of the resolution and amount of details, I get 90+ fps while observing the battlefield, and I drop between 6 and 13 fps when running/sprinting wtf, and I tried everything, disabling the soundcard, cutting on details, resolution, AI, nop. nothing, I even tweaked it to unlock the frame cap. nada. all my drivers are up to date too gah. I'm running out of ideas. I wouldn't think I'd encounter a game more poorly optimized then S.T.A.L.K.E.R.''

I'll go back to play S.T.A.L.K.E.R. in high-rez and full detail, not only will it be prettier, but it'll also run smoother. Man, my horizon is nearly endless in S.T.A.L.K.E.R. and in Quake wars? DAMN no matter how close I dump it, I get my sstem telling me ''uh, no. I'm not rendering this sh!t''

Not to mention that... in 640x480 I run the game just as bad (or as well) than in 1280x1024. So obviously... graphics's not the issue. And nor is the memory because I can look at a battle in front of me going on and everything's neat... only, if I run in an empty field with nothing in front of me and drop down to less then 10 fps. BABY DJESUZ, WHAT DID I DO TO YOU?

/end_rant

anyone can help me with this? Is it ME or is it THEM DEVS that fuck'd up?

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Wins 60 - Losses 39
Level 12
EXP: 5439
HP: 2403
Eligible for battle!
STR: 801
END: 801
ACC: 999
AGI: 999
BWS-1 (Sword)
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