Sprites or 3D Models? |
3D Models! |
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20% |
[ 2 ] |
Sprites! |
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50% |
[ 5 ] |
Root Beer! |
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30% |
[ 3 ] |
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Total Votes : 10 |
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Terin Huzzah!

Gender:  Joined: 27 Oct 2003 |
Posted: Fri Nov 14, 2003 8:01 am Post subject: Sprites VS 3D Models |
Well?!? OUT WITH IT! Which do you prefer? I myself love sprites. Spyro and Co. are OK, but nothing can replace Crono, Magus, Claude Kenni, or any Seiken Densetsu character. SPRITES FOREVER WOOH00! |
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Wins 41 - Losses 57 Level 10 |
EXP: 4282 HP: 2330
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STR: 850 END: 740 ACC: 1000 AGI: 710
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Magnificent Mace of 1000 Misses (Mace) (370 - 400) |
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Gekko I lurk therefore, I am.

Gender:  Joined: 02 Apr 2003 |
Posted: Fri Nov 14, 2003 9:38 am Post subject: |
Sprites for sure, the lvl of detail allowed in sprite work is just prettier. Not as fluid animation wise because of all the work needed for that, but I still prefer a 2D sprite fighter any day of the week (Unless it's going against SC2 ) |
_________________ Quote of the Century
'My friends, we live in the greatest nation in the history of the world.
I hope you'll join with me as we try to change it.'
- Barack Obama
Ummm HUH?!?!?!?!?
Consider yourself an IDIOT, now consider yourself a Member of Congress...but I repeat myself... (ty Mark Twain)
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Wins 2 - Losses 4 Level 2 |
EXP: 1266 HP: 1925
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STR: 675 END: 625 ACC: 675 AGI: 625
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Boomstick of Doom (Mace) (200 - 330) |
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Shino Fade into this fantasy, caught in the web of time

Age: 49 Gender:  Joined: 15 Sep 2002 |
Posted: Fri Nov 14, 2003 10:26 am Post subject: |
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Wins 190 - Losses 169 Level 21 |
EXP: 11590 HP: 3150
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STR: 1050 END: 1050 ACC: 1200 AGI: 1200
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Bianco & Nero (Sabers) (500 - 600) |
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Tobias *explodes*

Age: 38 Gender:  Joined: 17 Jan 2003 |
Posted: Fri Nov 14, 2003 10:38 am Post subject: |
hmm......ROOT BEAR!!!!! YEA!!!!!
Although, i have to say, i like Sprites more also...but nothing beats root bear...cept maybe cream soda and ginger ale
That is all  |
_________________ I am not afraid to die today
Nor afraid of what Death will bring.
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Wins 112 - Losses 110 Level 16 |
EXP: 535 HP: 3000
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STR: 1000 END: 1000 ACC: 1000 AGI: 1000
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Eden (Sword) (475 - 475) |
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Cobalt Katze Uncertainty

Gender:  Joined: 05 Oct 2002 |
Posted: Fri Nov 14, 2003 1:02 pm Post subject: |
In all honesty, with the way graphics are advancing now-a-days, I'll take an amazingly-designed polygon model over a high-res sprite. |
_________________ PSU - Cobalt Katze - Beast Guntecher |
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Wins 34 - Losses 31 Level 9 |
EXP: 5625 HP: 1850
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STR: 550 END: 650 ACC: 800 AGI: 1300
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Persuader (Gun) (280 - 460) |
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Senkir inward singing since 1983

Gender:  Joined: 21 Sep 2002 |
Posted: Fri Nov 14, 2003 4:34 pm Post subject: |
it all depends on the effect you're going for. I have a weakness for sprite-based fighters, but 3d platform games are pretty fun as well. I don't think it should be an all-or-nothing choice. |
_________________
http://www.spidermuffinart.com
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Wins 10 - Losses 6 Level 5 |
EXP: 688 HP: 1540
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STR: 500 END: 520 ACC: 785 AGI: 1095
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Udon Ookii (Partisan) (235 - 385) |
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Lewis Black Lewis M.S. Black
Joined: 07 Oct 2003 |
Posted: Fri Nov 14, 2003 5:34 pm Post subject: |
Symphony of the Night. Eat it. Best sprite game EVAR! Along with Megaman X Zero. |
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Shino Fade into this fantasy, caught in the web of time

Age: 49 Gender:  Joined: 15 Sep 2002 |
Posted: Fri Nov 14, 2003 6:11 pm Post subject: |
Lewis Black wrote: | Symphony of the Night. Eat it. Best sprite game EVAR! Along with Megaman X Zero. |
I agree... but keep in mind that SOTN had 3d polygon backgrounds as well as Multi-sprite entities. |
_________________ So many games... so little time
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Wins 190 - Losses 169 Level 21 |
EXP: 11590 HP: 3150
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STR: 1050 END: 1050 ACC: 1200 AGI: 1200
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Bianco & Nero (Sabers) (500 - 600) |
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SaitoH Senior Otaku

Joined: 02 Oct 2002 |
Posted: Fri Nov 14, 2003 9:50 pm Post subject: |
Polygons. Sprites pale by comparison!
^w^ |
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Kid Icarus Senior Otaku

Joined: 24 Sep 2002 |
Posted: Sat Nov 15, 2003 12:05 am Post subject: |
Polygons now are better now then they once were (FFVII anyone?)
But being an old schooler at heart. I don't have a preference really. I think they both have pluses and minuses.
n_n
*runs out of thread* |
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