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Hoth Guitarist

Gender:  Joined: 10 Oct 2002 |
Posted: Mon Sep 26, 2005 7:35 pm Post subject: |
There really isn't a plot as of yet. The game basis itself around an arena. The arena itself is a selfsustaning town with seven wings that tear off from it leading to seven rooms that lead to seven gateways that lead to seven worlds. That so far is basically it. The arena should be roman empire setting. My first step is really learning out Java works in the gamming environment for 2d animation and play. Once my applet is done with v2.0 I will release it to the world and go from there. Characters and plots are always a nice thing to have and on top of that if it gets picked up by PO then the story/characters/world could probably change. |
_________________
Guitar - http://www.myspace.com/hothguitar
Band - http://www.myspace.com/brokenred |
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Wins 39 - Losses 40 Level 10 |
EXP: 1931 HP: 2150
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STR: 950 END: 600 ACC: 900 AGI: 950
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Illantier (Sword) (280 - 490) |
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Yunni Is a broken record.

Gender:  Joined: 15 Jul 2005 |
Posted: Mon Sep 26, 2005 7:44 pm Post subject: |
Well, if you need any help on story and characters - then count me in ^__^ just give me a holla! |
_________________ ROY RAIBOOOOU!! (> ^ o^)> ~~~~~~~~~~~~
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Wins 22 - Losses 19 Level 8 |
EXP: 313 HP: 2200
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STR: 600 END: 800 ACC: 800 AGI: 1000
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Feral Claws of Klak (Blades) (330 - 380) |
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Ultrawolf Mr. Roarke

Gender:  Joined: 04 Jul 2003 |
Posted: Mon Sep 26, 2005 7:54 pm Post subject: |
I already have some ideas from the last time, I'll try to revisit and flesh them out some and pitch them to you. |
_________________ Welcome... |
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Wins 115 - Losses 130 Level 17 |
EXP: 831 HP: 2800
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STR: 1000 END: 900 ACC: 1100 AGI: 1000
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Legacy (Shotgun) (400 - 550) |
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Yunni Is a broken record.

Gender:  Joined: 15 Jul 2005 |
Posted: Tue Sep 27, 2005 12:03 am Post subject: |
Ultrawolf wrote: | I already have some ideas from the last time, I'll try to revisit and flesh them out some and pitch them to you. |
Groovy. |
_________________ ROY RAIBOOOOU!! (> ^ o^)> ~~~~~~~~~~~~
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Wins 22 - Losses 19 Level 8 |
EXP: 313 HP: 2200
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STR: 600 END: 800 ACC: 800 AGI: 1000
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Feral Claws of Klak (Blades) (330 - 380) |
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Ultrawolf Mr. Roarke

Gender:  Joined: 04 Jul 2003 |
Posted: Tue Sep 27, 2005 12:41 am Post subject: |
Yunni wrote: | Ultrawolf wrote: | I already have some ideas from the last time, I'll try to revisit and flesh them out some and pitch them to you. |
Groovy. |
Oh it wasn't directed at you Yunni ^^;;
I typed the post up, talked to Hoth about a few ideas I'd had stirring and then realized I didn't post yet. You and I should work together, I bet we can get all sorts of crazy ideas. |
_________________ Welcome... |
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Wins 115 - Losses 130 Level 17 |
EXP: 831 HP: 2800
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STR: 1000 END: 900 ACC: 1100 AGI: 1000
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Legacy (Shotgun) (400 - 550) |
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Yunni Is a broken record.

Gender:  Joined: 15 Jul 2005 |
Posted: Tue Sep 27, 2005 1:01 am Post subject: |
Ultrawolf wrote: | Yunni wrote: | Ultrawolf wrote: | I already have some ideas from the last time, I'll try to revisit and flesh them out some and pitch them to you. |
Groovy. |
Oh it wasn't directed at you Yunni ^^;;
I typed the post up, talked to Hoth about a few ideas I'd had stirring and then realized I didn't post yet. You and I should work together, I bet we can get all sorts of crazy ideas. |
Well er.. its groovy anyhoo >.> But yeah, more brains to think up ideas is a good idea ^_^ |
_________________ ROY RAIBOOOOU!! (> ^ o^)> ~~~~~~~~~~~~
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Wins 22 - Losses 19 Level 8 |
EXP: 313 HP: 2200
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STR: 600 END: 800 ACC: 800 AGI: 1000
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Feral Claws of Klak (Blades) (330 - 380) |
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kei 巡る 時 屁と 輝き 進もう

Gender:  Joined: 18 Oct 2004 |
Posted: Tue Sep 27, 2005 1:07 am Post subject: |
An PO mmorpg would be awesome, go for it. |
_________________ "In this world there are no coincidences, there is only inevitability." |
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Wins 83 - Losses 79 Level 16 |
EXP: 13860 HP: 2580
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STR: 780 END: 900 ACC: 1100 AGI: 1220
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Wandabastyle Katana (Sword) (390 - 560) |
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Hoth Guitarist

Gender:  Joined: 10 Oct 2002 |
Posted: Tue Oct 04, 2005 9:11 am Post subject: |
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Wins 39 - Losses 40 Level 10 |
EXP: 1931 HP: 2150
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STR: 950 END: 600 ACC: 900 AGI: 950
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Illantier (Sword) (280 - 490) |
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Hoth Guitarist

Gender:  Joined: 10 Oct 2002 |
Posted: Fri Dec 02, 2005 12:56 am Post subject: |
Okay after much learning I sat down last night and built Panel 1
For Mr. Shino this is what it looks like.
Code: |
package adventure;
/**
* @author zalexander TODO This class builds Pane1
*/
import java.awt.*;
import javax.swing.*;
import adventure.ImageLoader;
public class Pane1 extends JPanel {
static final long serialVersionUID = 0;
static Button viewInventory,newGame, loadGame, saveGame, exitGame;
private String playerHp;
private String playerExp;
private String playerExpNeeded;
private String playerLevel;
Pane1(){
viewInventory = new Button();
viewInventory.setLabel( "Inventory" );
viewInventory.setEnabled( true );
viewInventory.setActionCommand( ConstantsButtons.VIEWINVENTORY );
newGame = new Button();
newGame.setLabel( "New Game");
newGame.setEnabled( false );
newGame.setActionCommand( ConstantsButtons.NEWGAME );
loadGame = new Button();
loadGame.setLabel( "Load Game");
loadGame.setEnabled( false );
loadGame.setActionCommand( ConstantsButtons.LOADGAME );
saveGame = new Button();
saveGame.setLabel( "Save Game");
saveGame.setEnabled( false );
saveGame.setActionCommand( ConstantsButtons.SAVEGAME );
exitGame = new Button();
exitGame.setLabel( "Exit");
exitGame.setEnabled( false );
exitGame.setActionCommand( ConstantsButtons.EXITGAME );
add( viewInventory );
add( newGame );
add( loadGame );
add( saveGame );
add( exitGame );
setLayout(null);
setSize(90, 400);
}
public void paint(Graphics panel1){
//Paint Player Image
panel1.drawImage(ImageLoader.playerImage, 5, 5,this);
//Set Player Strings
playerHp = "HP:" + MainView.player.getHp() + "/" + MainView.player.getMaxHP();
playerExp = "Exp:" + MainView.player.getExp() + "/";
playerExpNeeded = "" + MainView.player.getNeededExp();
playerLevel = "" + MainView.player.getPlayerLevel();
//Paint Player Info
panel1.drawString( playerHp, 5, 90 );
panel1.drawString( playerExp, 5, 100 );
panel1.drawString( playerExpNeeded, 5, 110 );
panel1.drawString( playerLevel, 5, 120 );
//Paint Buttons for Pane1
Insets insets = getInsets();
Dimension size = viewInventory.getPreferredSize();
viewInventory.setBounds(5 + insets.left, 150 + insets.top,
size.width + 35, size.height);
size = newGame.getPreferredSize();
newGame.setBounds(5 + insets.left, 180 + insets.top,
size.width + 47, size.height);
size = loadGame.getPreferredSize();
loadGame.setBounds(5 + insets.left, 210 + insets.top,
size.width + 10, size.height);
size = saveGame.getPreferredSize();
saveGame.setBounds(5 + insets.left, 240 + insets.top,
size.width + 10, size.height);
size = exitGame.getPreferredSize();
exitGame.setBounds(5 + insets.left, 270 + insets.top,
size.width + 10, size.height);
}
}
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Also made a class for Player, Image Loading, ButtonConstants, Main Window and set some sizes
Ill do more this weekend. I need to figure out how to do the player name and if it needs to be in the Player.class (where im defining and storing all the player stats) Until another Pane
-Hoth |
_________________
Guitar - http://www.myspace.com/hothguitar
Band - http://www.myspace.com/brokenred |
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Wins 39 - Losses 40 Level 10 |
EXP: 1931 HP: 2150
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STR: 950 END: 600 ACC: 900 AGI: 950
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Illantier (Sword) (280 - 490) |
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Shino Fade into this fantasy, caught in the web of time

Age: 49 Gender:  Joined: 15 Sep 2002 |
Posted: Fri Dec 02, 2005 5:24 pm Post subject: |
is "player" a member of MainView. If so, why are you referencing it directly as opposed to with a getter.
Why are you referring to MainView Staticly? This isn't a good idea in the big picture. If you ever get to the point where this is on a server somewhere then the "player" member will be shared by everyone who uses that server. |
_________________ So many games... so little time
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Wins 190 - Losses 169 Level 21 |
EXP: 11590 HP: 3150
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STR: 1050 END: 1050 ACC: 1200 AGI: 1200
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Bianco & Nero (Sabers) (500 - 600) |
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